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VIRTUAL CAMPUS: 3D WORLD

Every individual has a different way of approaching problems. In AoP’s virtual campus, we export our model into the digital space by providing face-to-face interactions online with professors that push their students to think critically in order to find solutions to life’s situations. Critical thinking is like solving a rubix cube - there is no one ‘perfect’ solution, and solving it involves a deep process of introspection and reflection until we finally find the answer that best resonates with our pattern of thinking as it is reflected upon the world.


When we tie in this metaphor to our virtual campus, this process of self reflection unfolds before us like a series of interlocking mazes inside a virtual world where students are learning more about their peers, professors, and themselves in the process of solving problems. As the maze locks into place and we’re able to step outside to gain a top down perspective, we gaze upon a uniform rubix cube that becomes our AoPS logo - the vessel that houses the virtual campus, and our curriculum as a whole. 

Designed and Animated by:

Nestor Tomaselli

Project Creative Director:

Nestor Tomaselli

Curriculum Directors:

Rebecca Sodverik

Ellen Kulinsky

Katie Cordeiro

FONTS & COLOR CODES

Main Copy: Roboto

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Headers: DIN Grotesk

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Accents: High Voltage

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Color Codes

#0DBA86

#2DCCD3

#1B365D

#A400A4

#2DCCD3

MOODBOARD

STORYBOARD

AI AD MOCKUPS

With the development of new AI text-to-image tools, we decided to experiment new & more efficient ways to develop pre-viz assets to guide our stakeholders to a more accurate vision of our finished product. Since the production of 3D assets is lengthy and time consuming, having an accurate depiction of what the finished product would look like (beyond just a sketch), not only made the decision-making process for our stakeholders much easier, but it also gave me very solid ground on which to move forward.

With the help of Midjourney, I rendered various different assets based on my concept for this ad campaign and composited them using After Effects (raw assets and results pictured below). Although the AI's generations weren't geometrically perfect, they were never intended to be part of the finished product - all final assets were re-created and animated in Blender from scratch. However, the tone and composition of Midjourney's generation guided the final results to an exponential degree, with very little back-and-forth between myself and our stakeholders.

Overall, using AI as an advanced pre-visualization tool (as opposed to the final product) made the artistic process much more efficient and enjoyable between all the parties involved.